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Classic Harbor Line offers a competitive and educational team-building program aboard her schooners. The program involves a set of contests that require communication, teamwork and planning skills. With these hands-on activities, teams will not only have a great time, but will also collectively learn quite a bit about the basics of sailing and line-handling. To ensure the safety of all the participants, team-builders start off with an on-deck safety session and a crew member is assigned to each team to ensure that each guest has a great time and stays out of harm’s way while competing. The program can last 2-4 hours, depending on the number of guests and activities included. There should be 2-5 teams created for the charter with 3-7 members on each team. (35 guests is the max for a hands-on team-builder). Team-builders are often ended with a picnic luncheon and an optional standard open bar.
The teams should have 4-6 members and be as equal as possible. Each Group has a dedicated crew member for safety and training. The event begins with a deck tour a safety segment – takes about 20 minutes. All material that is discussed by our team builder leader is used in the competition – so listen up!
The first game is introduced: “SAIL RAISING”
Our crew demonstrates the procedure and the groups break up to practice using all members to execute the raising. This is a time contest and team members must choose roles that best use their skills to execute the Sail Raising. The difference in time equates to points. The correctness and completion of the effort is at the captain’s discretion.
The next game is Knot tying. 3 knots are taught privately to 3 separate members of each team. Then, they go back to their team to re-teach each knot to each other. Then there is a “KNOT-OFF” where all teams compete at the same time to tie the knots that are called off at the Captain’s whim. Team members cannot touch each others lines but they can verbally coach each other to do it correctly. The teams compete for points to be the first team to have all the knots tied correctly. Knots that are incorrectly tied will have negative points.
The last game is called “BOAT PARTS”. Through out the day, parts of the boat are taught by their official nautical name. During this game, teams are to disperse themselves strategically throughout the boat. When the Captain calls out a boat part, the team that has a member to be first to put their hands on that item gets points for their team…
The event ends with a tallying of points and awards.
Key West Team Builders Information (PDF)